2006-09-28 06:10 am (UTC)
Re: 100% club represent
There was another clone that I tried out . . . True Crime series. I did the Streets of LA version, since I lived there, primarily to check out the game map to see if they actually did reproduce the entire street structure from the city, in real life.
That one was fun up until I drove down the street where I lived and noted that the entire street should have been filled with apartment buildings. The programmers chose to include houses with lawns instead.
There were some houses sprinkled in the real life area, but the lawns were the kind which looked more like greenish-carpets . . . or just dry dirt.
I did enjoy driving blind, however, and finding the street based off the actual main streets I remembered.
I would have, however, really enjoyed going into a 7-11 that was near my place and just shooting everything that moved.
The True Crime game, itself, was rather weak for story, similar but probably not described as whiter than albino rice, exactly, just plain mediocre in comparison.
Enough about the silly games that have difficulty holding a candle, however . . . nitty-gritty time.
I really enjoyed that they modeled one of Carl's buddies after Eazy-E. It was fun to see him running around and being a general freak.
I enjoyed almost every station they crafted in the game except for the country station, K-Rose . . . and the SF-UR house-techno station was chock full of really lame-ass ditties from the early 90s. I guess Interscope only had whatever they could associate their company with from their vaults or that of friends, so maybe some of the more choice tracks just weren't found in their ownership sphere.
Driving school . . . more sadistic programming behavior. The Super GT is a fantastic piece of shit. The city slicking test really gives me the fits.
2006-09-28 07:00 am (UTC)
Re: 100% club represent
I always enjoyed power-sliding into every vehicle on the road, knowing that I could never do this in reality without a quick road to a 6-star rating.
The most annoying aspect of driving in San Andreas . . . the frequent tendency of drivers to turn right from the left lane. Secondary annoyance on the list were the nervous lane-changers on the freeways. Being pre-programmed to change at variable moments, they would begin to change into my lane as I was still occupying the space next to them.
The DJ on SF-UR was amusing, but I think the deal-breaker was the lack of Kraftwerk. Maybe I was miffed that there was zero major Detroit artists represented on the station - I notice guys like Frankie Knuckles, but again, having Derrick May or Juan Atkins would have been a better choice.
Radio Los Santos owned. Also, big plus to Playback FM for the inclusion of Rob Base and DJ EZ Rock. Los Santos was great to listen while driving to a location to complete crackin' heads missions. Playback was great for heading back to a safehouse.
The running laps test also gave me trouble. It really is amazing to get all golds for that collection. I know I felt really accomplished to grab all gold in the flying tests, since it freed up a vehicle spot in the hangar that I had kept a Hunter.
Too many missions are based on dumb luck. After a while, having to complete some of the races, in particular, like the Vinewood race where they give the incredibly horrible Sunrise . . . praying for multi-car pileups for your opponents was not my favorite way to race.
Apparently, the Xbox and PC version were essentially identical in graphics upgrade from the PS2.
2006-09-28 07:16 am (UTC)
Revised Opinion on SF-UR
I understand that it was primarily a house music station in design, but to me, house isn't that great, so they should have come up with tracks, at least, that were a little more widespread. This house stuff, I really don't remember, and that track list reads all Chicago, NYC, and some UK. Bleh.
Thank the heavens for the User Track Player station, however, heh.
2006-09-28 09:48 am (UTC)
Just Did City Slicking
I realized, playing it just now, that the best route is to get the checkpoint and go directly back the way I came, rather than power through and circle around . . . just a matter of completely forgetting shortest distance shit. Gold.
2006-09-28 08:34 am (UTC)
Tracks I'd Like to See on a Playlist for a Modded 'Electronic' Station in GTA - San Andreas.
1. Workaholic - 2 Unlimited - Get Ready
2. Pump up the Jam - Technotronic - Pump up the Jam
3. Go (Rainforest Mix) - Moby - Killer Techno (comp.)
4. James Brown Is Dead - L.A. Style - L.A. Style (crying shame on this one)
5. Justified & Ancient (Stand By The JAMS) - The KLF - Justified & Ancient (single - had a cassingle that had Wynette singing with the group - preferred this track far more than the one on "The White Room")
6. Close Your Eyes ("XXX" Mix) - Acen - 75 Minutes (pushing it here - 1994 date on this track, approximately)
7. Musique Non-Stop - Kraftwerk - Electric Cafe
8. Flash Flood - Infiniti - Magic Tracks - Deep Detroit Volume 2 (comp)
9. Good Life - Inner City - Paradise (another crime perpetrated by exclusion)
10. Strings of Life - Derrick May - Innovator - Soundtrack for the Tenth Planet
11. Speed City - Charly Lownoise - Dutch Hardbeats 2 (comp)
12. Groove Is in the Heart - Deee-Lite - World Clique (come on, Bootsy Collins, man! - I remember when they appeared as a guest on SNL)
13. Percolator (Original Mix) - Cajmere - Percolator (12-inch)
14. Little Fluffy Clouds - The Orb - The Orb's Adventures Beyond the Ultraworld
That seems to be enough tracks, 14 of 'em. Maybe Altern 8, Orbital, or some other groups from the time could be substituted. Praga Khan - Injected with a Poison, maybe . . . Lords of Acid, I dunno.
M/A/R/R/S - Pump up the Volume, too, et cetera.
congratulations.. i can not do that!!
I didn't think at times that I could do it, either.
I hated the bi-plane mission. It took me weeks to not fail it. I had almost finished the game by the time I went back and did it.
Flying planes for me was generally a pain in the ass, but that's a whole different story.
GTA was fairly fun, though.
The Zero missions are pure batches of horrible.
Beefy Baron was a chintzy reward mission after the others, and 5000 dollars that slowly regenerated as an asset property collection . . . that was also a little silly.
Optional, those missions should have been.
I like this game as well, but I get frustrated because not all of the missions or details of the missions are revealed. We get stuck at one point because we can't figure out what we need to do to get to the next step.
That's where I pulled out the online walkthrough from places like gamefaqs . . . there's a few free ones out there.
Those were pretty helpful, at least, to give me a heads up as to what to remember for goals walking into the mission.
I remember burning the weed to be somewhat difficult to complete because, at first, I was absolutely thrilled with having a flamethrower, and I didn't really realize that the fuel was limited (had to go back for refills - long run back and forth). I also was not very efficient with the burning, sometimes leaving plants untouched in haste.
When I shot the helicopter down with a handful of seconds to spare, I rejoiced. Then I drove him to SF and bought a ton of properties because I was already quite wealthy.
The only weed that I will ever burn will be in a bong!
If I were Carl Johnson, I would have smoked Zero in a bong after I diced him up with the katana, chainsaw, and knife.
At least, maybe cut a little shank off him, for the trouble of being a lil' pest with no actual thug or lady skill.
Explain the levels you need to complete, and what is causing great difficulty.
We are early in the game. We've shot out the Balla gang members in several places, and then we get on the bike with dude to kill Freddie. For some reason, we never get past this and I don't know why--are we not actually completing the drive by when we think we are, or is there something else we are supposed to do on the bike chase?
<lj user="justin79/> might be able to explain better.
Oh snaps, that one got to me too.
That's the one where your homie Jeff - aka "OG Loc" the wanna-be gangsta is released from prison. He's all big money prizes, but it's revealed that he's gotta work at a Burger Shot as part of the deal of his release, which, of course, doesn't suit a HIGHLYFE GANGSTA.
I remember you drive with your crew to go pick up that lame version of Marlon Wayans, and then Jeff starts whooping and hollering about something that some guy named Freddie has that is owed to him.
Naturally, Carl is a real gangsta, so he warms to ideas of taking back what's part of his crew. You go with Jeff and knock on Freddie's door, and you realize that Jeff's getting bamboozled by a gay Latino (I think they were cell mates or something).
Freddie, of course, insults Jeff, and he escapes on a bike, and you go chasing after Freddie with Jeff and his cap shooter a-blazin.'
Here's where you may be having trouble - what you need to do.
I've actually failed to keep up with Freddie, if you can believe that. The online walkthroughs say that you can take your time chasing him, but I disagree. You have to, at least, chase him at a medium place, trying not to get your bike beat to hell in the process.
I think what makes it tough is hearing Freddie's lame-ass taunts at certain points where he stops to wait for you. Freddie, of course, takes such twists and turns where you can't really get a shot in on him that well, and Freddie will make it to the end of that chase because Jeff is a horrible marksman anyway.
I think where I also had difficulty was getting through all that bullshit to find out that Freddie now has a gang of defenders waiting for you. They start shooting, and the key is to waste every one of them, not just Freddie, while keeping Jeff from getting killed. If Jeff dies, that mission's a wash, and it's back to the start.
I can't remember if you get a wanted level from shooting everyone. Maybe I did because I shot anything that moved when I got to the end of that chase, including hos and other unlucky sumbitches. But, again you can fail if you don't succesfully get Jeff to his job at the Burger Shot - that is the one on the west side of town, and you should be able to see the indicator on your map when you finish killing all of Freddie's dudes.
I think I drove him to that job, the first time that mission was a success for me, on a ride with shot-out tires. I didn't want to chance stopping for anything, I was so nervous to finish that mission, so I drove on the sparking rims.
That information should really help. AWESOME.
Ask again if you can't figure it out.This was one of the many walkthroughs I used that are out there for free
I never did many of the unique jumps, since they provide zero progress to your 100 percent completion. I'm not an avid stunta.
I can usually provide extra detail or moral support for other places where you get stuck. Let me know how you guys do.
At the end of it all, it's fun to just romp around your little paradise, doing nutty stuff that you have all the time in the world to suddenly do.
That really is something to wait two hours to complete a mission; I would have probably just said fuck it and walked away, but I guess you get really invested in it when you are far along. As hulagalinthesky
said, we have the game, but are stuck on two missions which we haven't been able to complete just yet.
Which missions, exactly, are you guys stuck - names of the missions, and possibly what's driving you wild with a failed goal, etc.
My friend above claims that the PS 2 version had a slightly different version of that bi-plane mission, and I wouldn't have been able to wait for them to come to me. If so, then that is even worse. That level, in general, is complete and utter need of re-design, since Zero is a secondary character, not worthy of one of the most difficult missions in the game.
2006-09-28 06:58 pm (UTC)
Word to Wise - Do Burglary Side Mission.
If killing Freddie's where you guys are at, you should have already done that one mission where you go to Col. Fuhrberger's apartment and steal all of his militia shit.
After you do this with Ryder (aka Eazy-E, lol), there's a black Boxville that becomes available for you to use. Getting in that Boxville allows you to do a side mission - Burglary. This mission is only possible between 20:00 and 6:00. The location of the vehicle - from the Johnson house, go down that street west. Hang a left at that first street. On that next major street, there's some blue-ish colored apartments to your right - it's parked outside the apartments there. If you've unlocked that Los Santos Gym, in other words, it's located in those apartments south of that gym, across the street from the gym.
Reason why I am telling you guys this - I didn't do this side mission until I was probably into doing stuff well later into the game. I wished I had done it sooner, since I didn't know the reward attached was infinite sprint.
Basically, be in that vehicle right before 20:00 and start it up on the dot. You have until 6:00 in the morning to basically find houses (like other houses you can go into - they have the floating yellow triangle), go in there, and bring TVs and toasters out to the Boxville.
Goal is to nab $10k worth of merchandise in cumulative. Stuff you grab on a burglary run is worth all the same price to fence - a huge TV nets you the same, straight-up, as a smaller TV, toaster, et cetera. The key is that the price you fetch for fencing is based on a multiplyer of all the goods you bring in one sitting. So, bringing in 10 items will net you considerably more than 5, and 20 items (I never used the apparent speed-stealing method that's out there, so my best night was 10 things or so) is worth way more than 10.
Once you net the $10k for stolen goods, you have the sprint.
Only difficulty - if you break into houses, they're not always asleep. I once broke into a house filled with Ballas. That wasn't fun, since they all had automatics.
Just like the Ryder Fuhrberger mission, if you make too much noise, the tenants will wake up. Any time your noise changes to a police countdown, run to the door. By exiting before the timer hits 0 (need to be at door at least 3 seconds to spare), you avoid getting caught, and you move on to another house. If you do let the police timer run to 0 before you appear outside, you get a 3-star wanted level. So much for a long night of burgles . . . now it's a long night of being chased by po-po.
2006-09-28 07:04 pm (UTC)
Re: Word to Wise - Do Burglary Side Mission.
That sounds like a lot of fun, we'll have to try that.
2006-09-28 07:06 pm (UTC)
Re: Word to Wise - Do Burglary Side Mission.
There's other sides that are helpful too, but this one was the one I sorely missed.
"GTA:SA" is one of the three greatest videogames ever made, hands down. The levels, character designs, open-ended idea, the variety and difficulty of the missions all add up to a wonderfully poetic game.
The ending, especially, is magical.
It makes me weep knowing that Rockstar* is gonna' fuck the series up by including Achievements into "GTA 4" for the 360. It breaks my heart into pieces.
Glad you enjoyed the game, it's one of my favorites.
What is this 'achievements' that makes you bite your pillow with streaming tears?
As I progressed in the game, I started to really enjoy taking pictures. I'd purposely fail missions at times, just so I could get some pictures I knew I wouldn't get again - like a bloody Pulaski lying next to his ride.
Chris Penn, I loved that guy. May he rest in peace, and may Pulaski perpetually shit an eternal bed.
I loved the Chris Penn mission. I peaced him right along the side of the road in the mountains area and it looked beautiful.
The 360 games offer "Achievements" to gamers to play through the game, unlock secrets and earn "Gamer Points" which is basically a running tally of how little a life you have and how people get carried away with bragging rights to games.
For example, in "Top Spin 2", my tennis game:
1) Win 1 Grand Slam Event = 40 Gamer Points
2) Win 1 Ranked Match Over XBOX Live = 10 Gamer Points
I have a sickening suspicion that "GTA:4" will have stuff like "Performed All Rampage Missions: 200 Gamer Points".
It semi-ruined "Saint's Row" because I cheated to win and it gives you NO Achievements, so now when people ask me (on Live) if I beat the game, I say "Yeah" and they go "Well, you don't have the Achievement ...".
It's really shitty.
I'm not much for online action unless my buddies are all lined up and ready to play. Being a 14 year old crackshot without cheating in a deathmatch is a noble accomplishment, but being born as a healthy child and somehow spending over 50 percent of one's early life attached by electric umbilical chord to these games doesn't seem to be too healthy.
I did my share of gaming, but I got out of the house and did shit in a large percentage.
The thing with Achievements, though, is they aren't all on-line. A game like "GTA" for example, with no on-line play, would have them regardless.
I still enjoy getting my "Halo 2" on now and again, but lately I haven't been playing as much. I guess because we're the videogame generation, it's just gotten old, you know?
Well, there's that and 50 other games at any time, plus friends, work, boy/girlfriend, or spouse plus kids, generally, for many adults to the point where playing a game forever doesn't seem like the best way to go.
I needed some hardcore gaming action lately, though . . . with my grandfather's death, plus my cousin's family got hit with his death plus the death of their other grandfather this week (their dad's side) . . . really weird year for us. I needed to kill things.
God damn, sir. Sorry. Yeah, sometimes it's good to lose yourself in a well-told and interactive storyline.
Thankfully, Rockstar*'s pretty solid when it comes to storylines. They rarely skimp.
That's what really sells it - characters are matched up well enough with their personalities through the careful selection of the real life voices.
Chris Penn, as awesome as he was, really did a great asshole, so Pulaski was a fit.
I did brief Streets of LA. Walken didn't seem to me like he should have been anything but a really cold fish and a bad guy . . . much like he was in True Romance . . . woulda been a better choice for him.
I don't think I'll ever forget San Andreas because I was essentially running with Eazy-E.
lol, true. How much did it suck when you had to kill him? I was like "Nooo ... not Sleazy-E ..."
I remember Eazy's beef with Dre, and on the surface, all of it's ridiculous, but Dr. Dre really flexed strong, and Eazy got AIDS. Choice was clear for me . . . shed no tears.
I blew up his boat with no remorse.
I think Ryder's license plate is "SHERM."
BTW, I just nailed gold in all driving schools. The hot rod's mine.
Fucking awesome, man. I still haven't done all that. Last thing I was trying to do was get all the oysters or whatever.
Those are easy when you do 'em all at once when the entire map is open to you. There are maps online to be able to locate where they are, and it's just a matter of jumping in and swimming sometimes, especially if they're deep down and you can't see 'em.
They aren't required for 100 percent, but until 100 percent completion, they afford spawning weapons worth the collection effort.
I've got GTA: Vice City. I gave up on all the missions. They are too hard. Now all I do is run around trying to kill as many cops as possible before they kill me after which I shall rise again with a full arsonal due to all the wonderful cheats I've found.
That's fun too.
First thing I did after I cleaned up all the rival gangs - walked right into the Los Santos PD HQ with an M4 with infinite ammo and spent the better part of a game-time day capping everyone. They'd respawn, too, even in the jail cell all the way in the back. I waited until I got my wanted level up to a full set, and then I booked it out of there. I had a bike waiting for me outside the HQ on the steps that nobody disturbed, so when the military started the assault on me, I hopped on the bike and miraculously didn't get torn to shreds, have my tank explode, nor even have my tires shot out . . . on the high speed chase with tanks and big trucks full of military goons, I managed to get to that closest Pay 'n' Spray and successfully evade my full set of stars. TAKE THAT YOU PIG FUCKERS.
There's one mission well into the game you'd love - you break into a naval air carrier and kill all those dudes, steal a super-sweet jet, shoot some more jets that come after you, kill some bad government dudes on boats, and then land the thing at your base. After that, you get access to that jet anytime you want.
Before that one, you break into a parody of an Area 51 and pretty much do the same thing. Both are well later in the game, past all the hood and homies shit in Los Santos.
A friend of mine is throughly addicted to San Andreas. He showed how he can dress his character in all leather, using a dildo as a weapon. It was sweet.
Gimp suit is from Las Venturas. Going there is great because you can actually waste time gambling. There's also a big-ass heist you pull on a rival casino which resembles the mission complexity of Ocean's 11.
the only thing I do with that game now is dog fight in a hover jet.
That is fun with major wanted levels.
Stuntplane is fun for me to go zooming around with . . . that thing's like the early bi-planes, so you can do countless barrel rolls in under 10 seconds. The red smoke's fun too.