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GTA San Andreas: 100 Percent Club, No Cheats Used. - Sauce1977 [entries|archive|friends|userinfo]
Sauce1977

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GTA San Andreas: 100 Percent Club, No Cheats Used. [Sep. 28th, 2006|12:00 am]
Sauce1977
[Tags|, , , ]
[Current Location |San Andreas, State of Satire, Fantasyland]
[In the Moment |Beep Boop Beep]
[Special Music |Jane's Addiction - Been Caught Stealing]




This game does not compel me to steal vehicles in real life.


For the last month and change, I've played this game.

I never played the GTA series until this game. I'm an Xbox owner, and I've never owned a PlayStation or PlayStation 2. When they re-released the games on Xbox and PC formats, I didn't rush out to purchase copies. I knew of the series, and I remember many people writing about how awesome the game was, but I'm a first-person-shooter enthusiast, and since this game wasn't that, I just knew of it, and that was that.

I played this game so much that I started to recognize vehicles on the road in real life and call them by their GTA vehicle model names. I don't want to steal any of them, though. Sorry, activists. I am not normal, however, so there is hope, I guess.

My general opinion of the game? It's one of the best games I've played, but it's also one of the most frustrating games due to programming glitches. The game needed maybe one more year of code polish before it was ready to go. Is that fair to say, programmer-heads?

Many times, I'd park vehicles in garages of properties that I had purchased. Many times, I'd go back to the garages and open them, and no vehicle would be there. That was rather annoying. Also, I'd pull a ride into one of my garages, and the thing would be pouring black smoke, which is never a good sign if you're driving along and that happens. I'd close the garage door. Then, I'd open it, and the car would be missing every dented fender, missing door, and broken windshield it had a mere 5 seconds prior to pulling into the garage. To the Little Garage Fairies Who Magically Repair My Stolen Vehicles and Sometimes Like Those Vehicles So Much They Steal Them, I give a big thanks and fuck you.

The game's programmers clearly imply a sadist's nature.

There was one mission where I had to fly a remote-controlled bi-plane, and the mission's focus was to take out a friend's rival's delivery boys. The programmers decided it was cute to give the remote-controlled plane very limited fuel. They also programmed the locations of the delivery boys to scatter well across the vast city, leaving little probability that one could chase after all of them, kill them, and return the plane back to the roof of the building of the friend's business for a successful mission. I learned this very early, and I also noticed that when the plane idled on the ground, it expended zero fuel. So, I cleaned up the delivery boys that were closest to home base. Then, I waited for the delivery boys to move closer to my position before I attacked. The programmers also decided that the delivery boys would move at a snail's pace, regardless of whether or not they operated vehicles that should move much faster than the programmed pace. I waited over two hours for the delivery boys to decrease their distance, and I destroyed them and returned to the roof of my friend's building with less than a sliver of fuel in the tank.

The only non-required goal I have a remote desire to accomplish would be a register of gold in every test in the driving school. Possession of the vehicle that is a reward for doing as such would be fantastic without having to enter a cheat code to obtain it.

I read about the game a little before I played through it, and many accounts claimed that use of cheat codes make a mission that is necessary for game progression literally impossible to complete. So, from scratch, I never cheated. I knew that I was wasting a ton of time playing this game and games in general. If I were to doubly waste my time with this particular game and somehow never reap the meaningless reward of completing 100 percent of the main missions, then it would probably irritate me a little, and irritation is only tolerable when it involves rug burns. As for cheating at this point, there's no reason not to cheat, but I became so used to completing tasks in the game without cheating that I do not miss the possibilities of rewards from cheating.

A game that involves murder, thievery, and many other generally-unaccepted behaviors would actually punish someone for cheating. You read that right.

It is the best and most frustrating game ever, I guarantee you that much, from my gaming experience, at least.

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Comments:
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[User Picture]From: sauce1977
2006-09-28 06:10 am (UTC)

Re: 100% club represent

There was another clone that I tried out . . . True Crime series. I did the Streets of LA version, since I lived there, primarily to check out the game map to see if they actually did reproduce the entire street structure from the city, in real life.

That one was fun up until I drove down the street where I lived and noted that the entire street should have been filled with apartment buildings. The programmers chose to include houses with lawns instead.

There were some houses sprinkled in the real life area, but the lawns were the kind which looked more like greenish-carpets . . . or just dry dirt.

I did enjoy driving blind, however, and finding the street based off the actual main streets I remembered.

I would have, however, really enjoyed going into a 7-11 that was near my place and just shooting everything that moved.

The True Crime game, itself, was rather weak for story, similar but probably not described as whiter than albino rice, exactly, just plain mediocre in comparison.

Enough about the silly games that have difficulty holding a candle, however . . . nitty-gritty time.

I really enjoyed that they modeled one of Carl's buddies after Eazy-E. It was fun to see him running around and being a general freak.

I enjoyed almost every station they crafted in the game except for the country station, K-Rose . . . and the SF-UR house-techno station was chock full of really lame-ass ditties from the early 90s. I guess Interscope only had whatever they could associate their company with from their vaults or that of friends, so maybe some of the more choice tracks just weren't found in their ownership sphere.

Driving school . . . more sadistic programming behavior. The Super GT is a fantastic piece of shit. The city slicking test really gives me the fits.
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[User Picture]From: sauce1977
2006-09-28 08:34 am (UTC)

Tracks I'd Like to See on a Playlist for a Modded 'Electronic' Station in GTA - San Andreas.

Song/Artist/Album

1. Workaholic - 2 Unlimited - Get Ready

2. Pump up the Jam - Technotronic - Pump up the Jam

3. Go (Rainforest Mix) - Moby - Killer Techno (comp.)

4. James Brown Is Dead - L.A. Style - L.A. Style (crying shame on this one)

5. Justified & Ancient (Stand By The JAMS) - The KLF - Justified & Ancient (single - had a cassingle that had Wynette singing with the group - preferred this track far more than the one on "The White Room")

6. Close Your Eyes ("XXX" Mix) - Acen - 75 Minutes (pushing it here - 1994 date on this track, approximately)

7. Musique Non-Stop - Kraftwerk - Electric Cafe

8. Flash Flood - Infiniti - Magic Tracks - Deep Detroit Volume 2 (comp)

9. Good Life - Inner City - Paradise (another crime perpetrated by exclusion)

10. Strings of Life - Derrick May - Innovator - Soundtrack for the Tenth Planet

11. Speed City - Charly Lownoise - Dutch Hardbeats 2 (comp)

12. Groove Is in the Heart - Deee-Lite - World Clique (come on, Bootsy Collins, man! - I remember when they appeared as a guest on SNL)

13. Percolator (Original Mix) - Cajmere - Percolator (12-inch)

14. Little Fluffy Clouds - The Orb - The Orb's Adventures Beyond the Ultraworld

That seems to be enough tracks, 14 of 'em. Maybe Altern 8, Orbital, or some other groups from the time could be substituted. Praga Khan - Injected with a Poison, maybe . . . Lords of Acid, I dunno.
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[User Picture]From: sauce1977
2006-09-28 08:36 am (UTC)

Oh, and . . .

M/A/R/R/S - Pump up the Volume, too, et cetera.
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[User Picture]From: chanharrison
2006-09-28 01:10 pm (UTC)
congratulations.. i can not do that!!
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[User Picture]From: sauce1977
2006-09-28 05:26 pm (UTC)
I didn't think at times that I could do it, either.
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[User Picture]From: gjenkins05
2006-09-28 01:20 pm (UTC)
I hated the bi-plane mission. It took me weeks to not fail it. I had almost finished the game by the time I went back and did it.

Flying planes for me was generally a pain in the ass, but that's a whole different story.

GTA was fairly fun, though.
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[User Picture]From: sauce1977
2006-09-28 05:26 pm (UTC)
The Zero missions are pure batches of horrible.

Beefy Baron was a chintzy reward mission after the others, and 5000 dollars that slowly regenerated as an asset property collection . . . that was also a little silly.

Optional, those missions should have been.
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From: hulagalinthesky
2006-09-28 01:42 pm (UTC)
I like this game as well, but I get frustrated because not all of the missions or details of the missions are revealed. We get stuck at one point because we can't figure out what we need to do to get to the next step.
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[User Picture]From: sauce1977
2006-09-28 05:24 pm (UTC)
That's where I pulled out the online walkthrough from places like gamefaqs . . . there's a few free ones out there.

Those were pretty helpful, at least, to give me a heads up as to what to remember for goals walking into the mission.

I remember burning the weed to be somewhat difficult to complete because, at first, I was absolutely thrilled with having a flamethrower, and I didn't really realize that the fuel was limited (had to go back for refills - long run back and forth). I also was not very efficient with the burning, sometimes leaving plants untouched in haste.

When I shot the helicopter down with a handful of seconds to spare, I rejoiced. Then I drove him to SF and bought a ton of properties because I was already quite wealthy.
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From: justin79
2006-09-28 05:30 pm (UTC)
That really is something to wait two hours to complete a mission; I would have probably just said fuck it and walked away, but I guess you get really invested in it when you are far along. As hulagalinthesky said, we have the game, but are stuck on two missions which we haven't been able to complete just yet.
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[User Picture]From: sauce1977
2006-09-28 06:06 pm (UTC)
Which missions, exactly, are you guys stuck - names of the missions, and possibly what's driving you wild with a failed goal, etc.

My friend above claims that the PS 2 version had a slightly different version of that bi-plane mission, and I wouldn't have been able to wait for them to come to me. If so, then that is even worse. That level, in general, is complete and utter need of re-design, since Zero is a secondary character, not worthy of one of the most difficult missions in the game.
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[User Picture]From: brushwithrob
2006-09-28 07:07 pm (UTC)
"GTA:SA" is one of the three greatest videogames ever made, hands down. The levels, character designs, open-ended idea, the variety and difficulty of the missions all add up to a wonderfully poetic game.

The ending, especially, is magical.

It makes me weep knowing that Rockstar* is gonna' fuck the series up by including Achievements into "GTA 4" for the 360. It breaks my heart into pieces.

Glad you enjoyed the game, it's one of my favorites.
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[User Picture]From: sauce1977
2006-09-28 07:16 pm (UTC)
What is this 'achievements' that makes you bite your pillow with streaming tears?

As I progressed in the game, I started to really enjoy taking pictures. I'd purposely fail missions at times, just so I could get some pictures I knew I wouldn't get again - like a bloody Pulaski lying next to his ride.

Chris Penn, I loved that guy. May he rest in peace, and may Pulaski perpetually shit an eternal bed.
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[User Picture]From: joethecabdriver
2006-09-28 07:09 pm (UTC)
I've got GTA: Vice City. I gave up on all the missions. They are too hard. Now all I do is run around trying to kill as many cops as possible before they kill me after which I shall rise again with a full arsonal due to all the wonderful cheats I've found.
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[User Picture]From: sauce1977
2006-09-28 07:23 pm (UTC)
That's fun too.

First thing I did after I cleaned up all the rival gangs - walked right into the Los Santos PD HQ with an M4 with infinite ammo and spent the better part of a game-time day capping everyone. They'd respawn, too, even in the jail cell all the way in the back. I waited until I got my wanted level up to a full set, and then I booked it out of there. I had a bike waiting for me outside the HQ on the steps that nobody disturbed, so when the military started the assault on me, I hopped on the bike and miraculously didn't get torn to shreds, have my tank explode, nor even have my tires shot out . . . on the high speed chase with tanks and big trucks full of military goons, I managed to get to that closest Pay 'n' Spray and successfully evade my full set of stars. TAKE THAT YOU PIG FUCKERS.

There's one mission well into the game you'd love - you break into a naval air carrier and kill all those dudes, steal a super-sweet jet, shoot some more jets that come after you, kill some bad government dudes on boats, and then land the thing at your base. After that, you get access to that jet anytime you want.

Before that one, you break into a parody of an Area 51 and pretty much do the same thing. Both are well later in the game, past all the hood and homies shit in Los Santos.
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From: mangelamustdie
2006-09-29 01:30 am (UTC)
the only thing I do with that game now is dog fight in a hover jet.
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[User Picture]From: sauce1977
2006-09-29 02:17 am (UTC)
That is fun with major wanted levels.

Stuntplane is fun for me to go zooming around with . . . that thing's like the early bi-planes, so you can do countless barrel rolls in under 10 seconds. The red smoke's fun too.
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