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GTA San Andreas: 100 Percent Club, No Cheats Used. - Sauce1977 [entries|archive|friends|userinfo]
Sauce1977

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GTA San Andreas: 100 Percent Club, No Cheats Used. [Sep. 28th, 2006|12:00 am]
Sauce1977
[Tags|, , , ]
[Current Location |San Andreas, State of Satire, Fantasyland]
[In the Moment |Beep Boop Beep]
[Special Music |Jane's Addiction - Been Caught Stealing]




This game does not compel me to steal vehicles in real life.


For the last month and change, I've played this game.

I never played the GTA series until this game. I'm an Xbox owner, and I've never owned a PlayStation or PlayStation 2. When they re-released the games on Xbox and PC formats, I didn't rush out to purchase copies. I knew of the series, and I remember many people writing about how awesome the game was, but I'm a first-person-shooter enthusiast, and since this game wasn't that, I just knew of it, and that was that.

I played this game so much that I started to recognize vehicles on the road in real life and call them by their GTA vehicle model names. I don't want to steal any of them, though. Sorry, activists. I am not normal, however, so there is hope, I guess.

My general opinion of the game? It's one of the best games I've played, but it's also one of the most frustrating games due to programming glitches. The game needed maybe one more year of code polish before it was ready to go. Is that fair to say, programmer-heads?

Many times, I'd park vehicles in garages of properties that I had purchased. Many times, I'd go back to the garages and open them, and no vehicle would be there. That was rather annoying. Also, I'd pull a ride into one of my garages, and the thing would be pouring black smoke, which is never a good sign if you're driving along and that happens. I'd close the garage door. Then, I'd open it, and the car would be missing every dented fender, missing door, and broken windshield it had a mere 5 seconds prior to pulling into the garage. To the Little Garage Fairies Who Magically Repair My Stolen Vehicles and Sometimes Like Those Vehicles So Much They Steal Them, I give a big thanks and fuck you.

The game's programmers clearly imply a sadist's nature.

There was one mission where I had to fly a remote-controlled bi-plane, and the mission's focus was to take out a friend's rival's delivery boys. The programmers decided it was cute to give the remote-controlled plane very limited fuel. They also programmed the locations of the delivery boys to scatter well across the vast city, leaving little probability that one could chase after all of them, kill them, and return the plane back to the roof of the building of the friend's business for a successful mission. I learned this very early, and I also noticed that when the plane idled on the ground, it expended zero fuel. So, I cleaned up the delivery boys that were closest to home base. Then, I waited for the delivery boys to move closer to my position before I attacked. The programmers also decided that the delivery boys would move at a snail's pace, regardless of whether or not they operated vehicles that should move much faster than the programmed pace. I waited over two hours for the delivery boys to decrease their distance, and I destroyed them and returned to the roof of my friend's building with less than a sliver of fuel in the tank.

The only non-required goal I have a remote desire to accomplish would be a register of gold in every test in the driving school. Possession of the vehicle that is a reward for doing as such would be fantastic without having to enter a cheat code to obtain it.

I read about the game a little before I played through it, and many accounts claimed that use of cheat codes make a mission that is necessary for game progression literally impossible to complete. So, from scratch, I never cheated. I knew that I was wasting a ton of time playing this game and games in general. If I were to doubly waste my time with this particular game and somehow never reap the meaningless reward of completing 100 percent of the main missions, then it would probably irritate me a little, and irritation is only tolerable when it involves rug burns. As for cheating at this point, there's no reason not to cheat, but I became so used to completing tasks in the game without cheating that I do not miss the possibilities of rewards from cheating.

A game that involves murder, thievery, and many other generally-unaccepted behaviors would actually punish someone for cheating. You read that right.

It is the best and most frustrating game ever, I guarantee you that much, from my gaming experience, at least.

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Comments:
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[User Picture]From: sauce1977
2006-09-28 06:10 am (UTC)

Re: 100% club represent

There was another clone that I tried out . . . True Crime series. I did the Streets of LA version, since I lived there, primarily to check out the game map to see if they actually did reproduce the entire street structure from the city, in real life.

That one was fun up until I drove down the street where I lived and noted that the entire street should have been filled with apartment buildings. The programmers chose to include houses with lawns instead.

There were some houses sprinkled in the real life area, but the lawns were the kind which looked more like greenish-carpets . . . or just dry dirt.

I did enjoy driving blind, however, and finding the street based off the actual main streets I remembered.

I would have, however, really enjoyed going into a 7-11 that was near my place and just shooting everything that moved.

The True Crime game, itself, was rather weak for story, similar but probably not described as whiter than albino rice, exactly, just plain mediocre in comparison.

Enough about the silly games that have difficulty holding a candle, however . . . nitty-gritty time.

I really enjoyed that they modeled one of Carl's buddies after Eazy-E. It was fun to see him running around and being a general freak.

I enjoyed almost every station they crafted in the game except for the country station, K-Rose . . . and the SF-UR house-techno station was chock full of really lame-ass ditties from the early 90s. I guess Interscope only had whatever they could associate their company with from their vaults or that of friends, so maybe some of the more choice tracks just weren't found in their ownership sphere.

Driving school . . . more sadistic programming behavior. The Super GT is a fantastic piece of shit. The city slicking test really gives me the fits.
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(Deleted comment)
[User Picture]From: sauce1977
2006-09-28 07:00 am (UTC)

Re: 100% club represent

I always enjoyed power-sliding into every vehicle on the road, knowing that I could never do this in reality without a quick road to a 6-star rating.

The most annoying aspect of driving in San Andreas . . . the frequent tendency of drivers to turn right from the left lane. Secondary annoyance on the list were the nervous lane-changers on the freeways. Being pre-programmed to change at variable moments, they would begin to change into my lane as I was still occupying the space next to them.

The DJ on SF-UR was amusing, but I think the deal-breaker was the lack of Kraftwerk. Maybe I was miffed that there was zero major Detroit artists represented on the station - I notice guys like Frankie Knuckles, but again, having Derrick May or Juan Atkins would have been a better choice.

Radio Los Santos owned. Also, big plus to Playback FM for the inclusion of Rob Base and DJ EZ Rock. Los Santos was great to listen while driving to a location to complete crackin' heads missions. Playback was great for heading back to a safehouse.

The running laps test also gave me trouble. It really is amazing to get all golds for that collection. I know I felt really accomplished to grab all gold in the flying tests, since it freed up a vehicle spot in the hangar that I had kept a Hunter.

Too many missions are based on dumb luck. After a while, having to complete some of the races, in particular, like the Vinewood race where they give the incredibly horrible Sunrise . . . praying for multi-car pileups for your opponents was not my favorite way to race.

Apparently, the Xbox and PC version were essentially identical in graphics upgrade from the PS2.
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[User Picture]From: sauce1977
2006-09-28 07:16 am (UTC)

Revised Opinion on SF-UR

I understand that it was primarily a house music station in design, but to me, house isn't that great, so they should have come up with tracks, at least, that were a little more widespread. This house stuff, I really don't remember, and that track list reads all Chicago, NYC, and some UK. Bleh.

Thank the heavens for the User Track Player station, however, heh.
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[User Picture]From: sauce1977
2006-09-28 09:48 am (UTC)

Just Did City Slicking

I realized, playing it just now, that the best route is to get the checkpoint and go directly back the way I came, rather than power through and circle around . . . just a matter of completely forgetting shortest distance shit. Gold.
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