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I Survived Halo 3, and All I Got Was This Journal Entry. [Dec. 18th, 2008|02:00 am]
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Halo 3's fun factor is a running riot of awesome. That game is well worth my money. I've rolled through the campaign two times, and I'm getting used to multiplayer games with my friends.

Last week, Jim's cousin, Tim, invited me to play along in what turned into some of my first Halo 3 multiplayer matches. Tim has been playing the multiplayer for a long time, and it was good to have someone who knew what they were doing to show me what to do. Thank you, Tim, for extending a hand and getting me started in the Halo 3 multiplayer universe.

Over last weekend, my cousin, Tom, came over, and we played more Halo 3. Tom's played countless hours in the Halo multiplayer universe, so it was fun getting another skilled player's take on the game. He gave me more tips, such as the need to find battle rifles. This brought on my overall realization that I'm going to need to become much more familiar with the multiplayer maps. At this point, I'm still getting lost, and feeling lost, while running around in the game.

Then, on Tuesday night, I beat Halo 3 on legendary mode with imaassspankme.

Actually, it was more like Steven beat the game, and I helped. Okay, that's not right. Steven beat the hell out of that game, while I got in the way, lol.

We started Halo 3 from the 2nd or 3rd level (near the beginning of the game) in the early evening and finished sometime past 2 AM. We got to the end too, the very end, like, Steven was trucking along in a vehicle, and he hit the final ramp to jump the vehicle into a hovering starcraft ... upon successful jump, it would trigger the literal end of the game ... however, in mid-jump, the game crashed, disconnecting us from Bungie's server. We had to go back to the start of the final level to finish the game. I will never forget the most ill-timed game crash of my life, nor will I forget going through the final level a 2nd time, victorious. Thank you very much, Steven, for starting the level again, and thank you for playing the campaign with me. :D

The kindest way to describe my Halo ability ... I'm not competent in the multiplayer games, and I'm barely competent at the campaign. They're fun, don't get me wrong ... they are loads of fun because nobody I've encountered yet on Halo 3 has been too 'srs bsns.' That's fortunate for me, since I'm usually threatening to lose the game for my teammates with a kill to death ratio of around 1 to 4. As long as they don't mind, I'm happy, since I can learn what I need to do to get better. As for the campaign, I stopped counting the number of times Steven had to run back to a non-combat area to allow me to re-enter the game after my character died. This almost never happened the other way around.

I've bought Halo, Halo 2, and Halo 3, and I've played through all of them and beat each of them, so I'm no stranger to the Halo universe. They are great games, well-deserving of their world-wide praise. While many are attracted to the slick gaming of the Halo series, the story compels me more than the gameplay. The creators of the Halo universe incorporated some neat details from previous works of science fiction, and there are vague parts in the right places to allow you to let your mind wander. I love how Sergeant Major Avery Johnson, for example, is almost a direct copy of Sergeant Apone (Al Matthews) from Aliens. Also, I believed that "The Forerunners" were humans, right from the beginning of the first Halo game. Everything about the rings seemed too human in nature to suggest otherwise. Sure enough, later Halo backstory seems to support that theory. Halo's story universe rules, simply put.

I've also played Halo and Halo 2's multiplayers on the Xbox through system links, when everyone would get together for the holidays, and those times were fun. I wasn't any good at Halo's multiplayer then, either. I'm sure if I play more, I'll get better. I'm playing against people who have devoted large sums of time to the Halo universe. I'm lucky, in other words, to register any kills. Also, time and repetition tends to improve with regard to many skills, be they work or play. I started off on another game, GTA 4, with similar estimations of total multiplayer incompetence. Since then, I've played myself into a competent online player.

Without a doubt, major features of Halo gameplay seemed to be constructed by the insane.

You can beat people to death ... with one punch. Mind you, your character is covered in armor plating from head to toe, looking as tough as a diamond. You also have an energy shield to provide extra cushion against trauma. It doesn't matter. One good thwack with the butt of a pistol, and you're done. Also, you can shoot 100 rounds into a combatant, but if you don't have a sniper's aim and hit them in the head, you're not dropping them, ever. The weaponry seems to be constructed with similar arbitrary effectiveness, both in the game and against online opponents. Some weapons seem extremely weak against certain opponents, while against others, they're deadlier than ebola, all with little rationale as to why it would be such a range of success against similar lifeforms. Also, the way to survive in wide-open spaces ... you must use your 12 foot vertical in a perpetual hopping scatter. Pushing the jump button every second should only be a reality for pogo sticks. Such facts of Halo life I have a difficult time accepting.

I'm late to the Halo multiplayer party, but I'll play. It doesn't matter ... the game is pure fun. Also, we are what we play. Yeah, we are all crazy. :D


[User Picture]From: sauce1977
2008-12-18 07:32 pm (UTC)

I'm also staring at the ceiling or floor during heated battles, lol.

Hahaha. Man, the switch in game controls gets to me ... glad to see I'm not the only one.

I haven't experienced the same difficulties you did in GTA 4's multiplayer. I think it's the lag that causes headshots not to be that ... I've run up to people and shot them several times while they just stood there, and I've also experienced where someone else was shooting me while my end lagged, so that might have something to do with the non-head headshots. Lag I'm used to ... that's been a fact of all internet gaming from day one.

One of the reasons I love GTA 4 ... it takes a lot to go up to a person and kill their character with a knife, fist, or bat. One swing Halo is completely eliminated, and I like that ... also, Halo 3 should drop melee entirely unless you have a sword. It doesn't help how they determine a melee 'winner' not by who struck first but by the relative health both characters have.

I love the logical results from GTA 4's weaponry. A pop-gun is still effective if you have good aim. The AK vibrates more than the M rifle, causing for short bursts as a rule. In fact, with any weapon, if you hold down the trigger, you will get a spray pattern that is way less effective, just like in reality. I can also see tracers in GTA, which is something I hate about the Spartan weaponry ... I can't see where my shots are flying from a distance. I also really really dislike most of the Covenant weaponry because it seems like it's less effective in general, even though plasma or laser technology should be far more effective than ballistics.

Call of Duty and GOW may be the popular new realms, but I have a feeling that if either is going to overtake Halo, it's going to have to amp up the story or the gameplay. I read about the massive glitching in GOW and the sequel, and I want no part of that. Call of Duty might have promise, since it's based on reality, but I doubt it'll take over Halo's legacy. The only thing that will kill Halo universe's king status ... Bungie. If they make a lousy sequel, or if they charge too much for too little gameplay, those are surefire ways to lose the crown.

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From: imaassspankme
2008-12-18 08:33 pm (UTC)
Meh, I guess it could be slight lag, but it sure doesn't feel laggy when it happens. Maybe I'm just used to Halo and that's why I don't see the immense value of meleeing as a downside. It's been like that from the very beginning. Someone gets to close, they get smacked. That's just the consequences of halo. And really, I think I prefer it that way. There's nothing more satisfying than getting in someone's face and beating them down.

As far as the relative health business goes, I don't know... I honestly can't remember much of a difference between Halo 2 and 3 when I went in to melee. I've still come out winning most battles. Looking at the video, it shows that one person is clearly winning the AR battle from the very beginning. It's not like they lose that extra health when they stop shooting and melee. They're just a crappier shot or not as quick with the shooting. To me, it would be pretty shitty to win the AR battle outright and see no type of affect in the melee battle. What it basically comes down to is the people who are good at Halo come out winning whether it's 2 or 3. As long as the clearly inferior players don't start dominating, I don't see a problem with it.

As far as realism in shooting games go, I've never been in big favor of it. Fuck being shot in the leg and having to limp around for a century. Fuck hiding for half a game and popping your head out only to be one hit killed. I need my games to be forgiving of small things. Hell, in most battles on Halo, I'm not even the person who initiates. I'm usually getting shot and have to scramble to find where it's coming from before I can jump into the fray. If whoever one each battle was based simply on who saw who first, it'd be absolutely no fun for me.

The spread, meh, I could deal with. It would just require you to adapt. When halo 2 came out and everyone was complete shit because of the buck on the SMG, I was a God. I was able to compensate for it from the very beginning and won most battles without ever having to pick up another weapon. Really, this only applies to a few guns anyway since the majority of them require you to shoot in bursts.

As far as the difference in weaponry, as a general rule, Covenant guns take down the shields, ballistics mow through the weak. That's why a plasma rifle coupled with a SMG in Halo 2 was golden. In Halo 3, there's really not much of a need to dual wield anymore not that the assault rifle has returned. In fact, I very seldom see anyone even bother with it and when they do, they're very often not very good. For this reason, I honestly think Halo 2 is the better game. But still, I find myself using plasma weaponry when I see it. Usually, I use it when in closed quarters and expect a melee battle. Plasma rifle + Melee beast Assault Rifle + Melee every time. They burn your shields hella fast, but they take forever to finish the job.

Fantasy beats reality every time for me. I go to video games to escape reality, not be reminded of it.
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From: imaassspankme
2008-12-18 09:20 pm (UTC)
Actually, on second though, that shit is pretty broken. But whatever.
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[User Picture]From: sauce1977
2008-12-18 09:27 pm (UTC)
Which shit, GTA, Halo? I'm lost, haha.

These are great games, we're splitting hairs. I'm just lookin' for more peeps to have fun doing the Deal Breaker multiplayer in GTA, in terms of that game and my desire. There's more stuff coming out for it in Feb, so that's gonna rule.
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From: imaassspankme
2008-12-18 09:32 pm (UTC)
The melee in Halo 3.

I'm not even sure what the Deal Breaker is... I can go pop in GTA and play some with you right now. I'm not against playing GTA. I just prefer Halo.
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[User Picture]From: sauce1977
2008-12-18 10:04 pm (UTC)
Yeah, I prefer Halo because of the massive population of players, although, some might be surprised to know that GTA 4 has turned massive profits of their own. There's got to be a huge base of people playing GTA multiplayer, as a result.

Right now I'm about to do some other stuff, but if you're up later, I'm guessing I'll have some time for the Deal Breaker.

It's a match where you and up to 3 other people work together to complete a GTA-like mission.

You play one of the old world mobsters working for Petrovic, going to a drug deal they caught wind of ... their Italian rivals and a biker gang. Only, you bite off more than you can chew. It's a whole army of bikers, in the industrial complex at the bottom of Alderney. The goal is to kill 'em all, take their drugs, and make it back to the start point.

It's one of the most profitable missions in multiplayer in terms of raising the GTA rank, which adds to its popularity. On Hard difficulty level, mission completes get $4500 plus $100 per every CPU bad guy killed.
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