|I Survived Halo 3, and All I Got Was This Journal Entry.
||[Dec. 18th, 2008|02:00 am]
Halo 3's fun factor is a running riot of awesome. That game is well worth my money. I've rolled through the campaign two times, and I'm getting used to multiplayer games with my friends.
Last week, Jim's cousin, Tim, invited me to play along in what turned into some of my first Halo 3 multiplayer matches. Tim has been playing the multiplayer for a long time, and it was good to have someone who knew what they were doing to show me what to do. Thank you, Tim, for extending a hand and getting me started in the Halo 3 multiplayer universe.
Over last weekend, my cousin, Tom, came over, and we played more Halo 3. Tom's played countless hours in the Halo multiplayer universe, so it was fun getting another skilled player's take on the game. He gave me more tips, such as the need to find battle rifles. This brought on my overall realization that I'm going to need to become much more familiar with the multiplayer maps. At this point, I'm still getting lost, and feeling lost, while running around in the game.
Then, on Tuesday night, I beat Halo 3 on legendary mode with imaassspankme.
Actually, it was more like Steven beat the game, and I helped. Okay, that's not right. Steven beat the hell out of that game, while I got in the way, lol.
We started Halo 3 from the 2nd or 3rd level (near the beginning of the game) in the early evening and finished sometime past 2 AM. We got to the end too, the very end, like, Steven was trucking along in a vehicle, and he hit the final ramp to jump the vehicle into a hovering starcraft ... upon successful jump, it would trigger the literal end of the game ... however, in mid-jump, the game crashed, disconnecting us from Bungie's server. We had to go back to the start of the final level to finish the game. I will never forget the most ill-timed game crash of my life, nor will I forget going through the final level a 2nd time, victorious. Thank you very much, Steven, for starting the level again, and thank you for playing the campaign with me. :D
The kindest way to describe my Halo ability ... I'm not competent in the multiplayer games, and I'm barely competent at the campaign. They're fun, don't get me wrong ... they are loads of fun because nobody I've encountered yet on Halo 3 has been too 'srs bsns.' That's fortunate for me, since I'm usually threatening to lose the game for my teammates with a kill to death ratio of around 1 to 4. As long as they don't mind, I'm happy, since I can learn what I need to do to get better. As for the campaign, I stopped counting the number of times Steven had to run back to a non-combat area to allow me to re-enter the game after my character died. This almost never happened the other way around.
I've bought Halo, Halo 2, and Halo 3, and I've played through all of them and beat each of them, so I'm no stranger to the Halo universe. They are great games, well-deserving of their world-wide praise. While many are attracted to the slick gaming of the Halo series, the story compels me more than the gameplay. The creators of the Halo universe incorporated some neat details from previous works of science fiction, and there are vague parts in the right places to allow you to let your mind wander. I love how Sergeant Major Avery Johnson, for example, is almost a direct copy of Sergeant Apone (Al Matthews) from Aliens. Also, I believed that "The Forerunners" were humans, right from the beginning of the first Halo game. Everything about the rings seemed too human in nature to suggest otherwise. Sure enough, later Halo backstory seems to support that theory. Halo's story universe rules, simply put.
I've also played Halo and Halo 2's multiplayers on the Xbox through system links, when everyone would get together for the holidays, and those times were fun. I wasn't any good at Halo's multiplayer then, either. I'm sure if I play more, I'll get better. I'm playing against people who have devoted large sums of time to the Halo universe. I'm lucky, in other words, to register any kills. Also, time and repetition tends to improve with regard to many skills, be they work or play. I started off on another game, GTA 4, with similar estimations of total multiplayer incompetence. Since then, I've played myself into a competent online player.
Without a doubt, major features of Halo gameplay seemed to be constructed by the insane.
You can beat people to death ... with one punch. Mind you, your character is covered in armor plating from head to toe, looking as tough as a diamond. You also have an energy shield to provide extra cushion against trauma. It doesn't matter. One good thwack with the butt of a pistol, and you're done. Also, you can shoot 100 rounds into a combatant, but if you don't have a sniper's aim and hit them in the head, you're not dropping them, ever. The weaponry seems to be constructed with similar arbitrary effectiveness, both in the game and against online opponents. Some weapons seem extremely weak against certain opponents, while against others, they're deadlier than ebola, all with little rationale as to why it would be such a range of success against similar lifeforms. Also, the way to survive in wide-open spaces ... you must use your 12 foot vertical in a perpetual hopping scatter. Pushing the jump button every second should only be a reality for pogo sticks. Such facts of Halo life I have a difficult time accepting.
I'm late to the Halo multiplayer party, but I'll play. It doesn't matter ... the game is pure fun. Also, we are what we play. Yeah, we are all crazy. :D