|GTA 4 & Lost and Damned on Xbox 360: 1250/1250 Gamer Points (All Achievements Complete)
||[Apr. 19th, 2009|01:30 pm]
|||||DJ Khaled feat. Kanye West & T-Pain - Go Hard||]|
I have done everything both in-game and on Xbox Live that there is to do for GTA 4 and the 1st installment, The Lost and Damned.
More add-ons for GTA 4 are planned (paid for) by Microsoft, so I'll expect that achievement number to increase in the future.
The most difficult achievements, by far, are "Key to the City," "Wanted," and "Auf Wiedersehen Petrovic."
"Key" requires you to complete GTA 4's in-game progress to 100 percent, which includes running around the expansive map, a NYC/Jersey rendition, to kill 200 'infected' pigeons.
"Wanted" is also time-consuming, and it should have been another 100 points ... there is a money-based system in GTA 4's multiplayer. Every kill you make and every co-op mission completed will earn multiplayer game cash. At several intervals, you 'rise' up a rank, and each rank earns you more choices for clothing during the individual multiplayer games. The ranking system goes from Level 0 to 10. You need like $5,000,000 multiplayer dollars to get to that 10th level, and the average match can net you anywhere from $1,000 to $7,000, depending on what you're playing.
"Auf Wiedersehen" was the beast of them all ... this should have been 200 points. To earn this achievement, you have to win every variation of GTA 4's multiplayer. There are over 100 different types of multiplayer game to win. The problem with this achievement ... is the racing. There are 2 multiplayer classes you can choose from the menus .... 'Race' and 'GTA Race.' The difference is that the 'GTA' involves weapons, and you can kill the competitors for extra cash. Of these various race types, within both, you can select boat, helicopter, free race, and cannonball run ... and of those, nobody wants to play them. Nobody. If the servers are busy, and you happen to be host, and you choose a cannonball run (an open map race where you make your own path to the various checkpoints on your way to the finish), within a minute, the room will have voted to kick you out of the game. Kids hate those races because they are terrible at the game and cannot be bothered to learn how to think. Seriously. It takes a little extra effort to learn how to pilot a boat or helicopter, or to pull up a map and guess the next best way to get to another checkpoint ... and apparently, 12 year olds transfer their confusion and frustration upon others by calling these races "gay." "Boot the host!" is a common voice relay chant, in such a situation. Rockstar really needed to unbundle these race types into their own multiplayer choice, since they are a bastard to start, let alone win. I had to get together a group ... we would take over race rooms and take turns winning the various unpopular races in order to speed up the next-to-impossible process.
The Lost and Damned was an okay addition. Rockstar tried to do a secondary story within the GTA 4 universe. It half-worked. For 20 bucks, I was introduced to the biker gang of the same name. Johnny Klebitz is the main character, and you follow his story, which intersects @ the GTA 4 storyline a handful of times. The idea was great, but the story was not Rockstar-quality. It felt rushed ... the trouble-making leader of the gang spends most of his time off-screen or in jail. Johnny's ex-girlfriend, Ashley Butler a junkie, basically causes a majority of Johnny's problems with her habit. There is no redemption for her or Johnny, which makes her a loathsome harbinger of trouble. There were several moments during the end that I wanted to kill Ashley.
The gameplay of Lost and Damned was solid. I really loved the single-player gang wars. Rockstar had a similar idea of gang fighting that I enjoyed during their San Andreas installment. In TLAD, you recruit your closest biker associates and a couple of extra guys you can build up, over time, to use in these clashes between the biker gangs. If your main associates die, they merely return in the next fight unscathed with all their experience intact, but the two other bikers can die and disappear, leaving the game to generate you two new inexperienced rookies. Also, I wish they allowed people to use the new vehicles and weapons in the main GTA 4 game universe ... I am a huge fan of the 'street sweeper,' a high-power automatic shotgun that can blow up a vehicle with a handful of shots.
There is another installment for GTA 4 due in the near-future, and I look forward to it. I hope they can squeeze out a better story, although at this point, any more gameplay on the GTA 4 framework will be appreciated, for the price. Many people find the 'realistic' driving and movement of the players to be too sluggish, but I find it just right ... I'm far less a fan of the Halo universe because of GTA 4. Halo is too frenetic .... Halo is gaming ... on speed. The game's fast enough, just ... too fast.
I'm starting to notice on GTA one thing I don't like about multiplayer ... 'clans.' Apparently, this is a big thing in the Halo multiplayer universe, and this form of 'clique' is rearing its ugly head in the GTA multiplayer realm. The idea is a good one in theory ... get like-minded folks who enjoy and spend a lot of time on the same games .... get a website started for them, take userids that all have the group's name in it ... kind of like a little gamer's club.
What it degenerates into ... fights with rival clans, arguments, more fights, filling complaints to the game server's admins, lobbies of game rooms getting tied up ... I can understand some of the fights, especially when a real douchebag comes along and poops in a pool. In GTA4, the multiplayer lobbies are randomly assigned hosts on 360's Live network. If a particular host doesn't 'ready up,' they can keep the lobby from launching into the game, indefinitely. With busy days, the lobbies can be taken up with hosts who have no interest in actually playing the games. Extreme nonsense. But when it's two clans fighting on principle? I see this from time to time ... and they also take over lobbies and boot people that aren't in the group. I know a few guys in a clan, and they're good people, by and large ... gambino clan on GTA4 are good folk. But so many other clans are filled with total rejects. Take me out of high school, please. I left the playground a loooong time ago.
The main drawback to joining a 'clan' on 360 is changing one's userid to include the name of the group. An id-change costs money on Xbox Live. I'd rather buy a song or something for Rock Band.
There is one benefit, however, to getting to know some particular groups. If you play a game long enough, with enough people, you form a natural friends network. What's nice about Xbox Live is that you can have a bunch of friends ... it helps by showing you when they're on, what games they're playing, and the like. The friend feature is pretty much a better form of clanning, I feel. Plus, when you get enough like-minded people, they watch out for each other, reporting idiots who are just joining games to ruin them, and whatnot. In GTA4, there's plenty of dedicated players who stick together, and we help each other out ... a good community, indeed.
Basically, watching clans behave like tools is something that cured me of any incorrect notion that I was taking gaming too seriously ... I shouldn't feel so guilty for liking achievements, and hunting for them ... it sure beats being a virtual gangster.
In the future, I plan on playing GTA 4 multiplayer, despite having done all that I can do. I don't mind helping others earn their achievements. People helped me ... why not return the favor?