?

Log in

No account? Create an account
Populations by State, July 2002. - Sauce1977 [entries|archive|friends|userinfo]
Sauce1977

[ Userinfo | Sauce1977 Userinfo ]
[ Archive | Sauce1977 Archive ]

Populations by State, July 2002. [Jan. 27th, 2004|02:45 pm]
Sauce1977
http://www.factmonster.com/ipka/A0004986.html

In doing some fact-searching for this NCAA 2004 video game I have, I stumbled upon the United States and population statistics, with regards to a state-by-state breakdown, as of July 2002.

Total US Population: 288,368,698

Some quick one-pass number crunches:

Top Ten States by Population

01. California ******** 35,116,033
02. Texas ************* 21,779,893
03. New York ********** 19,157,532
04. Florida *********** 16,713,149
05. Illinois ********** 12,600,620
06. Pennsylvania ****** 12,335,091
07. Ohio ************** 11,421,267
08. Michigan ********** 10,050,446
09. New Jersey ********* 8,590,300
10. Georgia ************ 8,560,310

Total of Top Ten States: 156,324,641

Percentage of Total US Population: 54%

You can basically substitute the 9, 10, and 11 spots for New Jersey, Georgia, and North Carolina, which was listed with 8,320,146 residents.

Virginia weighs in at 7,293,542.

This is information, oddly enough, that is probably being crunched in great detail, right down to the demographics of 19 year olds who watch Fear Factor on NBC, by political teams right now, in hopes of tactical campaigns designed to get their political representative elected to the White House later this year.

Numbers and statistics are easily manipulated, folks. I'm giving you the disclaimer in advance. However, with fuzzy math in place, looking at the sheer millions, you can't help but think that the hottest sells are the electoral college votes in California, Texas, New York, and Florida.

Which leads me to another thought: With the last election's fudgy election results, and weeks of uncertainty resulting the 'hanging chads' in Florida, do you think it's fair that election results are covered in real-time, as they were on probably 20 or more major networks, in 2000?

Given this extra point: With regards to time-difference by time zones, would you think that voters in the general population and the electoral college would be influenced by the projections of winners, especially in Eastern Time Zone states such as New York, Florida, and the rest?
linkReply

Comments:
[User Picture]From: lordjunon
2004-01-28 12:38 am (UTC)
and in the 12,335,091 that live in my beloved home state, 12,000,000 are morons.
Chris
(Reply) (Thread)
[User Picture]From: sauce1977
2004-01-28 12:57 am (UTC)
Hahaha.

I now live in the most populous state in the country.

Meanwhile, I was living in Michigan. Both are traditionally Democratic states. Michigan is as such due to the unions, especially the UAW, which is probably the most noteable union out of the union-like SAG, and the other entertainment-based guilds here in Los Angeles.
(Reply) (Parent) (Thread)
[User Picture]From: gjenkins05
2004-01-28 05:09 am (UTC)
Now hold on, lol.

What were you looking for about NCAA that lead you to this? LOL
(Reply) (Parent) (Thread)
[User Picture]From: sauce1977
2004-01-28 05:42 am (UTC)
I looked at general population base numbers by state in order to figure out where and how many players would emerge from which regions.
(Reply) (Parent) (Thread)
[User Picture]From: gjenkins05
2004-01-28 04:24 pm (UTC)
Interesting. Do you know if the game actually considers this and puts it in as AI? It almost seems as if they do, now that I think about it.
(Reply) (Parent) (Thread)
[User Picture]From: sauce1977
2004-01-28 10:11 pm (UTC)
For NCAA, the number and quality of recruits varies from state to state.

Like, for instance, Texas has Texas U, Texas A&M, Texas Tech, U. North Texas, UTEP, Baylor, Rice, Houston, and a host of other schools.

Meanwhile, Wyoming has . . . U of Wyoming.

By state, like the number of colleges, the number of recruits is the same way, in other words.

When I was simming the dynasty mode with Notre Dame, I noticed that Indiana had a shorter list of incoming student prospects than Illinois.

Part of the problem I have, which I'm hoping for next year's version to correct . . . I'd like to see the ability to create your own school, graduate the players, and see the created school's name in the Madden draft info for that player.

Also, I'd like to customize conferences. This is possible on too limited a level in 2004. If I want to boot out Penn State from the Big Ten (it's the Big Ten for a reason), then I want to be able to do so.

In fact, I would like to see a large number of customizations for existing teams. If I could add USC to U. of Michigan's list of rivals, then I should be able to do so.

This way, if each team had 3-5 rivals, that would be nice. Plus, I'd like to get that one Florida team out of the MAC, which in looking at MAC, that conference shouldn't even be I-A in the first place.

Either that, or I would like to make custom conferences. In other words, combine all those small-fish teams into a couple of conferences, maybe call it "Eastern Liberty Conference" and "Western Liberty Conference." Then, scoop up MAC, WAC, Mountain West, Sun Belt, maybe throw in Big Sky and some I-AA teams to have all of them on the same level.
(Reply) (Parent) (Thread)
[User Picture]From: sauce1977
2004-02-12 09:04 am (UTC)

It's Nuts, but So Am I.

I just figured out that the recruiting numbers for prospective players are probably constant.

You can take the time at some point if you're interested to check to see if my two or three passes at recruiting delivered the same numbers too.

So in a way, the info doesn't totally match up with reality. There's a slight skew in reality with regards to how many kids play football in Texas versus California, but there's no way that Skip Harrington from Honolulu, Hawaii, could really be a 5-star prospective player in recruiting.

Or could he?!?

Anyway, here are the prospects by 'state' -

Canada - 16
Alabama - 74
Alaska - 5
Arizona - 30
Arkansas - 22
California - 232
Colorado - 30
Connecticut - 10
Delaware - 5
Florida - 182
Georgia - 106
Hawaii - 16
Idaho - 10
Illinois - 60
Indiana - 26
Iowa - 15
Kansas - 10
Kentucky - 26
Louisiana - 92
Maine - 5
Maryland - 34
Massachusetts - 5
Michigan - 72
Minnesota - 15
Mississippi - 44
Missouri - 26
Montana - 5
Nebraska - 10
Nevada - 10
New Hampshire - 5
New Jersey - 50
New Mexico - 6
New York - 24
North Carolina - 52
North Dakota - 5
Ohio - 130
Oklahoma - 44
Oregon - 10
Pennsylvania - 64
Rhode Island - 5
South Carolina - 30
South Dakota - 5
Tennessee - 36
Texas - 255
Utah - 20
Vermont - 5
Virginia - 40
Washington - 34
West Virginia - 10
Wisconsin - 20
Wyoming - 5

Yeah, I'm a freak with accounting.

So what I'm up to in NCAA - I want a better balance for the game. I can't stand that the previous times I've played it dynasty-mode, teams like TCU routinely get #1 BCS champ bids.

So, in order to have more balance to the game's version of BCS, which rewards teams too heavily for their schedule record, I'm taking over more of the control from the computer by a handful of strategic, Sauce-approved colleges.

I'm thinking, control fun teams like Notre Dame, USC, Michigan, BYU, UCF, San Diego State, Colorado, and give like one team per conference my control in order to swat down those pesky tendencies to teams like Ohio drawing better recruiting classes than Ohio State.

Case in point: I just simmed a beefed-up UCF out of MAC conference. They went like 14-0 or something like that, and they finished 5th overall or 6th. Most every other team had a loss, and while the big schools with a loss were 4th through 1st, UCF shouldn't have been in the top ten with a one-of-five star rank in schedule toughness.

Another thing I noticed is that a great MAC team or Mountain West team or Sun Belt team that runs their weak schedule . . . they get in the top ten, and if they lose, they don't drop out of the top 25. They'll knock lower about 10 places, but they'll still be there, even with a loss to a non-ranked team.

So, I'm taking control of the Matrix, and I'm making some interesting players like Ezekiel Jackson, Macario Aristegui, and others to use in my draft classes for Madden 2004.
(Reply) (Parent) (Thread)